Game Development

 

In this hands-on course, students will step into the world of game development, designing and coding their own unique games across multiple platforms, including CoSpaces (VR), GDevelop, and Twine. Through interactive projects, they will learn game design, coding fundamentals, and creative storytelling while bringing their ideas to life. 

 

Students will learn:

  • Game Design Basics – Build and customise worlds using drag-and-drop tools 
  • Coding Fundamentals – Program mechanics, interactions, and animations 
  • Interactive Gameplay – Develop engaging player experiences across different genres 
  • Creative Storytelling – Use Twine to craft branching narratives and text adventures 
  • 3D Characters & Animations – Use animated characters to enhance gameplay and storytelling
  • Personalised Projects – Add their own style, characters, and themes to make each game unique 

By the end of the course, students will have built their own playable games, ready to share. This beginner-friendly course sparks creativity, encourages experimentation, and introduces key programming concepts in a fun and engaging way. 

 

Software: GDevelop, Twine, Cospaces, Mixamo 

Term 2 2025 Game Development – Strathmore Park

Scots College – 1 Monorgan Road, Strathmore Park

 

Wednesdays: 7th May – 25th June (8 weeks)

Core Class – Motion Capture: 3:30pm – 5:00pm. This class is aimed at students in Years 4 – 8, but also open to Year 9 & above. Students are expected to attend the full class (unless by special arrangements with the Matamoe Hub team).

Extension Class: 3:30pm – 5:30pm. This class is restricted to Year 9 & above, and to younger students who have attended previous sessions and have been approved by the Matamoe Hub team to move up into the extension class. This class is less structured and more project-based, so students are welcome to attend a shorter period of the session that suits their schedule. Students are expected to arrive by 4pm (unless by special arrangements with the Matamoe Hub team).

 

Core Class (Beginner to Intermediate skills):

  • Learn to use motion capture to film an action and animate a character
  • Import animations into a game development platform
  • Build a game around a motion-captured character

 

Extension Class (Intermediate to Advanced skills):

Students dive into Roblox Studio to learn game development fundamentals through a hands-on, project-based approach. 

Build a Complete Game 

  • Design and develop a playable Roblox game 
  • Learn scripting with Lua for interactivity 
  • Create game mechanics, environments, and UI 

Project-Based Learning 

  • Work through all aspects of game development 
  • Explore world-building, coding, and testing 
  • Gain problem-solving and design skills 

✔ Ideal for creative, tech-savvy students 

✔ Fun, interactive, and engaging 

Term 2 2025 Game Development – Porirua

Vivita Toa Creative Hub – 4 Lydney Place North, Porirua

 

Wednesdays: 7th May – 25th June (8 weeks)

Time: 3:30pm – 5:00pm. This class is aimed at students in Years 4 – 8, but also open to Year 9 & above. Students are expected to attend the full class (unless by special arrangements with the Matamoe Hub team).

 

Explore the fundamentals of game development:

  • Learn how to use a variety of game development platforms including GDevelop and Twine
  • Explore multiple styles of games, such as platformer, arcade, and text adventure
  • Understand different aspects of game development, such as object design & animation, level design, and coding game logic

Term 2 2025 Game Development – Wainuiomata

Wainuiomata High School – 60 Parkway, Wainuiomata, Lower Hutt

 

Thursdays: 8th May – 26th June (8 weeks)

Time: 3:30pm – 5:00pm. This class is aimed at students in Years 4 – 8, but also open to Year 9 & above. Students are expected to attend the full class (unless by special arrangements with the Matamoe Hub team).

 

Explore the fundamentals of game development:

  • Learn how to use a variety of game development platforms including GDevelop and Twine
  • Explore multiple styles of games, such as platformer, arcade, and text adventure
  • Understand different aspects of game development, such as object design & animation, level design, and coding game logic

Highlights from previous programmes

 

Term 4 2024

  • Learn Game development fundamentals – Level design, character design and character movement using GDevelop. 
  • Platformer game with collectible objects and enemies 
  • Flappy Bird style game with customised characters and objects